Merge pull request #1466 from Nanquitas/black-fillcolor
Rosalina: ignore fillcolor when opening the menu
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commit
c058e3f446
@ -55,7 +55,11 @@
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#define GPU_CMDLIST_CNT REG32(0x104018F0)
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#define LCD_TOP_BRIGHTNESS REG32(0x10202240)
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#define LCD_TOP_FILLCOLOR REG32(0x10202204)
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#define LCD_BOT_BRIGHTNESS REG32(0x10202A40)
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#define LCD_BOT_FILLCOLOR REG32(0x10202A04)
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#define LCD_FILLCOLOR_ENABLE (1u << 24)
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#define FB_BOTTOM_VRAM_ADDR ((void *)0x1F48F000) // cached
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#define FB_BOTTOM_VRAM_PA 0x1848F000
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@ -36,7 +36,7 @@
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#define KERNPA2VA(a) ((a) + (GET_VERSION_MINOR(osGetKernelVersion()) < 44 ? 0xD0000000 : 0xC0000000))
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static u32 gpuSavedFramebufferAddr1, gpuSavedFramebufferAddr2, gpuSavedFramebufferFormat, gpuSavedFramebufferStride;
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static u32 gpuSavedFramebufferAddr1, gpuSavedFramebufferAddr2, gpuSavedFramebufferFormat, gpuSavedFramebufferStride, gpuSavedFillColor;
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static u32 framebufferCacheSize;
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static void *framebufferCache;
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static RecursiveLock lock;
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@ -204,6 +204,9 @@ u32 Draw_SetupFramebuffer(void)
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GPU_FB_BOTTOM_FMT = format;
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GPU_FB_BOTTOM_STRIDE = 240 * 2;
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gpuSavedFillColor = LCD_BOT_FILLCOLOR;
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LCD_BOT_FILLCOLOR = 0;
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return framebufferCacheSize;
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}
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@ -212,6 +215,7 @@ void Draw_RestoreFramebuffer(void)
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memcpy(FB_BOTTOM_VRAM_ADDR, framebufferCache, FB_BOTTOM_SIZE);
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Draw_FlushFramebuffer();
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LCD_BOT_FILLCOLOR = gpuSavedFillColor;
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GPU_FB_BOTTOM_ADDR_1 = gpuSavedFramebufferAddr1;
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GPU_FB_BOTTOM_ADDR_2 = gpuSavedFramebufferAddr2;
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GPU_FB_BOTTOM_FMT = gpuSavedFramebufferFormat;
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