Add config option to autoboot into 3DS and DSi homebrew menu, without
going through Home Menu (nor launching it).
For 3DS homebrew, this requires homebrew built with libctru v2.0.0 or
later (v2.0.0 was released 2.5y ago).
We simulate a "reboot into title" to achieve this. This being said, when
launching stuff like Pokemon US/UM on O3DS, Home Menu reboots into
itself and not the game directly. This will cause Home Menu to crash if
you use this feature and configure it to use a non-default memory layout
(but if you don't, Home Menu will work just fine).
This stubs checks in SvcCreateThread and SvcSetProcessIdealProcessor
that applied when creating threads on core2 and core3. This allows
non-sysmodules to create threads on core3.
Please note, core2 access was already being automatically granted to
3dsx apps for a long time (this is controlled through a kernel flag),
and other apps that needed it had that flag too.
This commit thus changes nothing for all these applications.
Do not create threads on core3 unless you know exactly what you're doing.
On N3DS, gsp (GPU sysmodule) depends on qtm (head-tracking sysmodule) which
runs many threads at very high priority on core3. Running code that needs the
GPU (including printf) on core3 can thus result in thread starvation /
deadlock.
If you just need an extra application core, just use core2 as it is intended
for that exact purpose and is by default completely idle.
Closes#1668
- Add support for saving screen filters color temperature and NTP timezone offset (you still need to go to misc->save config)
- some advanced options moved to "in ini file only"; "patch games" is now enabled by default
- ntp: fix support for UTC+12 to +14
- remove deprecated custom svc 0x2e
Rethinked and revised this function.
This previous one worked by "accident".
More a sheer luck of offsets on current firmware (as of writing)
But now, this is more mathematically correct way of creating a
THUMB -> ARM BLX instruction.
Also setting the new op in a set of 2 u16,
because patching code is in thumb.