... even when HPs aren't inserted.
This is aimed at people using Bluetooth audio hw mods.
There are some software limitations, please read the INI/option
description.
Closes#1828.
N3DS-only option. See config.ini for details and context. This should
make very demanding games (those which already use 3x clockrate and L2C
by default, like Pokémon US/UM) between 5 to 15% faster. Not widely
tested, and can potentially break some games and other apps.
For stuff like testing PASLR, *hax2x, khc3ds, etc.
Also fix a corner-case bug when changing the 3dsx app from itself to
itself, if its TID corresponds to the default.
This being said, neither legacy FIRM nor DSiWare actually support
EmuNAND; installing the same TWL title on both SysNAND and EmuNAND and
then launch it from EmuNAND will work though.
It is only when exiting AGB firm that we want to boot SysNAND no matter
what, because the save file has been written on a partition in SysNAND.
This is mainly to ensure we reboot to the proper NAND in case we reboot.
Add config option to autoboot into 3DS and DSi homebrew menu, without
going through Home Menu (nor launching it).
For 3DS homebrew, this requires homebrew built with libctru v2.0.0 or
later (v2.0.0 was released 2.5y ago).
We simulate a "reboot into title" to achieve this. This being said, when
launching stuff like Pokemon US/UM on O3DS, Home Menu reboots into
itself and not the game directly. This will cause Home Menu to crash if
you use this feature and configure it to use a non-default memory layout
(but if you don't, Home Menu will work just fine).
Upgrade process always copied sdmc:/boot.firm to nand:/boot.firm even if
Luma3DS was chainloaded from another path.
Fix this by copying from argv[0], if Luma3DS was launched from the SD
card.
Also use "sdmc:" and "nand:" instead of "0:" and "1:" when using FatFS.
Closes#1776.
This stubs checks in SvcCreateThread and SvcSetProcessIdealProcessor
that applied when creating threads on core2 and core3. This allows
non-sysmodules to create threads on core3.
Please note, core2 access was already being automatically granted to
3dsx apps for a long time (this is controlled through a kernel flag),
and other apps that needed it had that flag too.
This commit thus changes nothing for all these applications.
Do not create threads on core3 unless you know exactly what you're doing.
On N3DS, gsp (GPU sysmodule) depends on qtm (head-tracking sysmodule) which
runs many threads at very high priority on core3. Running code that needs the
GPU (including printf) on core3 can thus result in thread starvation /
deadlock.
If you just need an extra application core, just use core2 as it is intended
for that exact purpose and is by default completely idle.
Closes#1668
- Add support for saving screen filters color temperature and NTP timezone offset (you still need to go to misc->save config)
- some advanced options moved to "in ini file only"; "patch games" is now enabled by default
- ntp: fix support for UTC+12 to +14
- remove deprecated custom svc 0x2e
- Stop spamming mcu reads... use the GPIO pin to know if there's a MCU interrupt, instead
- Wait for the MCU interrupts to be raised when powering up LCD+backlights
- Also turn off LCD+backlight when needed
Rethinked and revised this function.
This previous one worked by "accident".
More a sheer luck of offsets on current firmware (as of writing)
But now, this is more mathematically correct way of creating a
THUMB -> ARM BLX instruction.
Also setting the new op in a set of 2 u16,
because patching code is in thumb.