This commit adds all the changes made to the 3GX plugin loader fork of Luma3DS. The most important features are:
- Add 3GX plugin loader support. New service added to rosalina: plg:ldr
- Add svcControlProcess, svcControlMemoryUnsafe and improve svcMapProcessMemoryEx (breaking change)
- Allow applications to override certain configurations depending on their needs:
- Disable core2 thread redirection
- Disable game patching for the next app
- Force New 3DS speedup
- Force next application in a specific memory mode
- Block the opening of the Rosalina menu
- Add GDB commands to list all process handles and catch all SVC (latter is for IDA Pro as gdb client supports it)
- Other changes necessary for plugins to work properly. Please check changed files in this PR for more details.
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Co-authored-by: PabloMK7 <hackyglitch@gmail.com>
Co-authored-by: Nanquitas <nath.doidi@gmail.com>
Co-authored-by: TuxSH <1922548+TuxSH@users.noreply.github.com>
- transform some error codes into "NAND damaged" or "Gamecard removed"
like official errdisp does
- fix bug in SetUserString
- add more info to logfile (/luma/errdisp.txt)
Add config option to autoboot into 3DS and DSi homebrew menu, without
going through Home Menu (nor launching it).
For 3DS homebrew, this requires homebrew built with libctru v2.0.0 or
later (v2.0.0 was released 2.5y ago).
We simulate a "reboot into title" to achieve this. This being said, when
launching stuff like Pokemon US/UM on O3DS, Home Menu reboots into
itself and not the game directly. This will cause Home Menu to crash if
you use this feature and configure it to use a non-default memory layout
(but if you don't, Home Menu will work just fine).
Instead of being called top_XXXX.bmp where XXXX means nothing,
screenshots are now called YYYY-MM-DD_HH-MM-SS.mmm_top.bmp (and same
idea for bot and top_right).
First obvious consequence, this is easier to manage in a file browser.
Now you have screenshots grouped by time, and you also have the 2 or 3
related screenshots (top, bot, top_right) close one to another.
Another consequence is that there is no need to go through existing
screenshots to find an unused number. Now osGetTime takes care of
everything. And going through files was a very time consuming process.
Now screenshots only need 4 (or 6 if 3D) seconds to be saved (instead of
40 seconds if you had 200 screenshots in your directory already).
Conflicts may happen when people change the date and time on their 3DS,
but that's why I even included milliseconds in the timestamp. People
don't set date and time everyday and they'd be unlucky to take a
screenshot at the exact time, milliseconds included, as another
screenshot right after setting the time one hour earlier...
Source for converting seconds since 1970 (or 1900...) to date and time:
https://stackoverflow.com/questions/21593692/