
- Stop spamming mcu reads... use the GPIO pin to know if there's a MCU interrupt, instead - Wait for the MCU interrupts to be raised when powering up LCD+backlights - Also turn off LCD+backlight when needed
128 lines
3.6 KiB
C
128 lines
3.6 KiB
C
/*
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* This file is part of Luma3DS
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* Copyright (C) 2021 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "mcu.h"
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#include "i2c.h"
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#include "gpio.h"
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static u32 g_pendingMcuInterrupts = 0;
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u32 mcuGetInterruptMask(void)
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{
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u32 mask;
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I2C_readRegBuf(I2C_DEV_MCU, 0x18, &mask, 4);
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return mask;
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}
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void mcuSetInterruptMask(u32 mask)
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{
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I2C_writeRegBuf(I2C_DEV_MCU, 0x18, &mask, 4);
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}
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u32 mcuGetPendingInterrupts(u32 mask)
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{
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u32 curMcuInts = 0;
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if (gpioRead(GPIO_MCU_INT))
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{
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// MCU IRQ pin raised
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I2C_readRegBuf(I2C_DEV_MCU, 0x10, &curMcuInts, 4); // this clears the interrupts on the MCU side
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// Add all new MCU interrupts to the pending list
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g_pendingMcuInterrupts |= curMcuInts;
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}
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// Remove the interrupts we'll return from the pending list
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u32 ret = g_pendingMcuInterrupts & mask;
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g_pendingMcuInterrupts &= ~mask;
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return ret;
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}
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void mcuPowerBacklightsOn(void)
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{
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// Doesn't matter if they're already on, it should be idempotent on the MCU side
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u32 prevMask = mcuGetInterruptMask();
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u32 pend = 0;
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mcuSetInterruptMask(~MCU_INT_LCD_BL_ON);
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mcuGetPendingInterrupts(MCU_INT_LCD_BL_ON) ; // Clear any pending interrupts
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I2C_writeReg(I2C_DEV_MCU, 0x22, (u8)(MCU_INT_LCD_BL_ON >> 24));
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// Wait for LCD and backlights to be on
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do
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{
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pend |= mcuGetPendingInterrupts(MCU_INT_LCD_BL_ON);
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} while (pend != MCU_INT_LCD_BL_ON);
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mcuSetInterruptMask(prevMask);
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}
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void mcuPowerBacklightsOff(void)
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{
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// Doesn't matter if they're already off, it should be idempotent on the MCU side
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u32 prevMask = mcuGetInterruptMask();
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u32 pend = 0;
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mcuSetInterruptMask(~MCU_INT_LCD_BL_OFF);
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mcuGetPendingInterrupts(MCU_INT_LCD_BL_OFF) ; // Clear any pending interrupts
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I2C_writeReg(I2C_DEV_MCU, 0x22, (u8)(MCU_INT_LCD_BL_OFF >> 24));
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// Wait for LCD and backlights to be off
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do
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{
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pend |= mcuGetPendingInterrupts(MCU_INT_LCD_BL_OFF);
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} while (pend != MCU_INT_LCD_BL_OFF);
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mcuSetInterruptMask(prevMask);
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}
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void mcuPowerOff(void)
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{
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mcuFinalize();
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I2C_writeReg(I2C_DEV_MCU, 0x20, BIT(0));
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while(true);
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}
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void mcuReboot(void)
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{
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mcuFinalize();
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I2C_writeReg(I2C_DEV_MCU, 0x20, BIT(2));
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while(true);
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}
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void mcuInit(void)
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{
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I2C_init();
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mcuSetInterruptMask(~MCU_INT_MASK_FOR_INPUT);
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}
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void mcuFinalize(void)
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{
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mcuGetPendingInterrupts(0xFFFFFFFF); // purge pending MCU interrupts & internal pending list
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mcuSetInterruptMask(~MCU_INT_DEFAULT_MASK); // Reset MCU mask
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}
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