PabloMK7 c055fb6f5e
Merge 3GX plugin loader fork (#1916)
This commit adds all the changes made to the 3GX plugin loader fork of Luma3DS. The most important features are:

- Add 3GX plugin loader support. New service added to rosalina: plg:ldr
- Add svcControlProcess, svcControlMemoryUnsafe and improve svcMapProcessMemoryEx (breaking change)
- Allow applications to override certain configurations depending on their needs:
    - Disable core2 thread redirection
    - Disable game patching for the next app
    - Force New 3DS speedup
    - Force next application in a specific memory mode
    - Block the opening of the Rosalina menu
- Add GDB commands to list all process handles and catch all SVC (latter is for IDA Pro as gdb client supports it)
- Other changes necessary for plugins to work properly. Please check changed files in this PR for more details. 

---------

Co-authored-by: PabloMK7 <hackyglitch@gmail.com>
Co-authored-by: Nanquitas <nath.doidi@gmail.com>
Co-authored-by: TuxSH <1922548+TuxSH@users.noreply.github.com>
2023-07-14 20:08:07 +02:00

131 lines
3.1 KiB
C

#include <3ds.h>
#include "menu.h"
#include "draw.h"
#include <stdio.h>
static const char *__press_b_to_close = "Press [B] to close";
void DispMessage(const char *title, const char *message)
{
menuEnter();
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_DrawString(10, 10, COLOR_TITLE, title);
Draw_DrawString(30, 30, COLOR_WHITE, message);
Draw_DrawString(200, 220, COLOR_TITLE, __press_b_to_close);
u32 keys = 0;
do
{
keys = waitComboWithTimeout(1000);
}while (!preTerminationRequested && !(keys & KEY_B));
Draw_Unlock(); ///< Keep it locked until we exit the message
menuLeave();
}
u32 DispErrMessage(const char *title, const char *message, const Result error)
{
char buf[100];
sprintf(buf, "Error code: 0x%08lX", error);
menuEnter();
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_DrawString(10, 10, COLOR_TITLE, title);
u32 posY = Draw_DrawString(30, 30, COLOR_WHITE, message);
Draw_DrawString(30, posY + 20, COLOR_RED, buf);
Draw_DrawString(200, 220, COLOR_TITLE, __press_b_to_close);
u32 keys = 0;
do
{
keys = waitComboWithTimeout(1000);
}while (!preTerminationRequested && !(keys & KEY_B));
Draw_Unlock(); ///< Keep it locked until we exit the message
menuLeave();
return error;
}
typedef char string[50];
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
void DisplayPluginMenu(u32 *cmdbuf)
{
u32 cursor = 0;
u32 nbItems = cmdbuf[1];
u8 *states = (u8 *)cmdbuf[3];
char buffer[60];
const char *title = (const char *)cmdbuf[5];
const string *items = (const string *)cmdbuf[7];
const string *hints = (const string *)cmdbuf[9];
menuEnter();
Draw_Lock();
do
{
// Draw the menu
{
// Clear screen
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
// Draw title
Draw_DrawString(10, 10, COLOR_TITLE, title);
// Draw items
u32 i = MAX(0, (int)cursor - 7);
u32 end = MIN(nbItems, i + 16);
u32 posY = 30;
for (; i < end; ++i, posY += 10)
{
sprintf(buffer, "[ ] %s", items[i]);
Draw_DrawString(30, posY, COLOR_WHITE, buffer);
if (i == cursor) Draw_DrawCharacter(10, posY, COLOR_TITLE, '>');
if (states[i]) Draw_DrawCharacter(36, posY, COLOR_LIME, 'x');
}
// Draw hint
if (hints[cursor][0])
Draw_DrawString(10, 200, COLOR_TITLE, hints[cursor]);
}
// Wait for input
u32 pressed = waitInput();
if (pressed & KEY_A)
states[cursor] = !states[cursor];
if (pressed & KEY_B)
break;
if (pressed & KEY_DOWN)
if (++cursor >= nbItems)
cursor = 0;
if (pressed & KEY_UP)
if (--cursor >= nbItems)
cursor = nbItems - 1;
} while (true);
Draw_Unlock();
menuLeave();
}