
Add config option to autoboot into 3DS and DSi homebrew menu, without going through Home Menu (nor launching it). For 3DS homebrew, this requires homebrew built with libctru v2.0.0 or later (v2.0.0 was released 2.5y ago). We simulate a "reboot into title" to achieve this. This being said, when launching stuff like Pokemon US/UM on O3DS, Home Menu reboots into itself and not the game directly. This will cause Home Menu to crash if you use this feature and configure it to use a non-default memory layout (but if you don't, Home Menu will work just fine).
48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
#pragma once
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#include <3ds/types.h>
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#include <3ds/exheader.h>
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#include "ifile.h"
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#define MAKE_BRANCH(src,dst) (0xEA000000 | ((u32)((((u8 *)(dst) - (u8 *)(src)) >> 2) - 2) & 0xFFFFFF))
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#define MAKE_BRANCH_LINK(src,dst) (0xEB000000 | ((u32)((((u8 *)(dst) - (u8 *)(src)) >> 2) - 2) & 0xFFFFFF))
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#define CONFIG(a) (((config >> (a)) & 1) != 0)
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#define MULTICONFIG(a) ((multiConfig >> (2 * (a))) & 3)
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#define BOOTCONFIG(a, b) ((bootConfig >> (a)) & (b))
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#define BOOTCFG_NAND BOOTCONFIG(0, 7)
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#define BOOTCFG_FIRM BOOTCONFIG(3, 7)
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#define BOOTCFG_NOFORCEFLAG BOOTCONFIG(6, 1)
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#define BOOTCFG_NTRCARDBOOT BOOTCONFIG(7, 1)
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enum multiOptions
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{
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DEFAULTEMU = 0,
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BRIGHTNESS,
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SPLASH,
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PIN,
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NEWCPU,
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AUTOBOOTMODE,
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};
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enum singleOptions
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{
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AUTOBOOTEMU = 0,
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USEEMUFIRM,
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LOADEXTFIRMSANDMODULES,
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PATCHGAMES,
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PATCHVERSTRING,
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SHOWGBABOOT,
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PATCHUNITINFO,
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DISABLEARM11EXCHANDLERS,
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ENABLESAFEFIRMROSALINA,
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};
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extern u32 config, multiConfig, bootConfig;
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extern bool isN3DS, isSdMode;
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void patchCode(u64 progId, u16 progVer, u8 *code, u32 size, u32 textSize, u32 roSize, u32 dataSize, u32 roAddress, u32 dataAddress);
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bool loadTitleCodeSection(u64 progId, u8 *code, u32 size);
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bool loadTitleExheaderInfo(u64 progId, ExHeader_Info *exheaderInfo);
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