
Let's not pretend in 2022 that it needed things from rosalina sysmodule - it did not. This moves 3DSX loading from Rosalina to Loader, and also removes all the dependencies Loader had to other Luma3DS components (if kernel ext. is missing, a default config will be used). This means that, as long as you replace Loader to the one in here, you will be able to properly load 3DSX files. Changes: - hb:ldr is now hosted in loader - hb:ldr LoadProcess, PatchExHeaderInfo, DebugNextApplicationByForce: all removed - fix a bug where some malformed 3DSX files were not rejected - grant access to CONFIG11 registers to 3DSX homebrew - move dirty homebrew chainload (when HM. isn't loaded nor loadable) to pm - pm:dbg (ext.) PrepareToChainloadHomebrew: removed
Luma3DS
Noob-proof (N)3DS "Custom Firmware"
What it is
Luma3DS is a program to patch the system software of (New) Nintendo (2)3DS handheld consoles "on the fly", adding features such as per-game language settings, debugging capabilities for developers, and removing restrictions enforced by Nintendo such as the region lock.
It also allows you to run unauthorized ("homebrew") content by removing signature checks. To use it, you will need a console capable of running homebrew software on the Arm9 processor.
Since v8.0, Luma3DS has its own in-game menu, triggerable by L+Down+Select (see the release notes).
Compiling
-
Clone the repository with
git clone https://github.com/LumaTeam/Luma3DS.git
-
Run
make
.The produced
boot.firm
is meant to be copied to the root of your SD card for usage with Boot9Strap.
Setup / Usage / Features
See https://github.com/LumaTeam/Luma3DS/wiki
Credits
See https://github.com/LumaTeam/Luma3DS/wiki/Credits
Licensing
This software is licensed under the terms of the GPLv3. You can find a copy of the license in the LICENSE.txt file.
Files in the GDB stub are instead triple-licensed as MIT or "GPLv2 or any later version", in which case it's specified in the file header.