TuxSH 7b97af473a Add ability to redirect app core1 threads to core2
N3DS-only option. See config.ini for details and context. This should
make very demanding games (those which already use 3x clockrate and L2C
by default, like Pokémon US/UM) between 5 to 15% faster. Not widely
tested, and can potentially break some games and other apps.
2023-01-24 22:05:57 +00:00

50 lines
1004 B
C

#include <3ds.h>
#include <string.h>
#include "luma.h"
#include "util.h"
u32 config, multiConfig, bootConfig;
void readLumaConfig(void)
{
s64 out = 0;
bool isLumaWithKext = svcGetSystemInfo(&out, 0x20000, 0) == 1;
if (isLumaWithKext)
{
svcGetSystemInfo(&out, 0x10000, 3);
config = (u32)out;
svcGetSystemInfo(&out, 0x10000, 4);
multiConfig = (u32)out;
svcGetSystemInfo(&out, 0x10000, 5);
bootConfig = (u32)out;
}
}
bool hasKExt(void)
{
s64 val;
return svcGetSystemInfo(&val, 0x20000, 0) == 1;
}
u32 getKExtSize(void)
{
s64 val;
svcGetSystemInfo(&val, 0x10000, 0x300);
return (u32)val;
}
u32 getStolenSystemMemRegionSize(void)
{
s64 val;
svcGetSystemInfo(&val, 0x10000, 0x301);
return (u32)val;
}
bool isTitleLaunchPrevented(u64 titleId)
{
s64 numKips = 0;
svcGetSystemInfo(&numKips, 26, 0);
return numKips >= 6 && (titleId & ~(N3DS_TID_MASK | 1)) == 0x0004003000008A02ULL; // ErrDisp
}