PabloMK7 c055fb6f5e
Merge 3GX plugin loader fork (#1916)
This commit adds all the changes made to the 3GX plugin loader fork of Luma3DS. The most important features are:

- Add 3GX plugin loader support. New service added to rosalina: plg:ldr
- Add svcControlProcess, svcControlMemoryUnsafe and improve svcMapProcessMemoryEx (breaking change)
- Allow applications to override certain configurations depending on their needs:
    - Disable core2 thread redirection
    - Disable game patching for the next app
    - Force New 3DS speedup
    - Force next application in a specific memory mode
    - Block the opening of the Rosalina menu
- Add GDB commands to list all process handles and catch all SVC (latter is for IDA Pro as gdb client supports it)
- Other changes necessary for plugins to work properly. Please check changed files in this PR for more details. 

---------

Co-authored-by: PabloMK7 <hackyglitch@gmail.com>
Co-authored-by: Nanquitas <nath.doidi@gmail.com>
Co-authored-by: TuxSH <1922548+TuxSH@users.noreply.github.com>
2023-07-14 20:08:07 +02:00

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2.7 KiB
C

/*
* This file is part of Luma3DS
* Copyright (C) 2016-2018 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include <3ds.h>
#include "plugin/plgldr.h"
#include "plugin/plgloader.h"
static bool g_isSleeping = false;
static LightEvent g_onWakeUpEvent;
void IR__HandleSleep(bool isSleeping); ///< See in input_redirection.c
void Sleep__Init(void)
{
// No need anymore, handled by ServiceManager
// srvSubscribe(0x214); ///< Sleep entry
// srvSubscribe(0x213); ///< Sleep exit
LightEvent_Init(&g_onWakeUpEvent, RESET_STICKY);
}
void Sleep__HandleNotification(u32 notifId)
{
if (notifId == 0x214) ///< Sleep entry
{
LightEvent_Clear(&g_onWakeUpEvent);
g_isSleeping = true;
// IR patch creates sleep issue, so we need to handle it
// IR__HandleSleep(g_isSleeping);
// Plugins do not receive 0x214 notifications, so we send it via our custom service
if (PLG__GetConfigMemoryStatus() == PLG_CFG_RUNNING)
PLG__NotifyEvent(PLG_SLEEP_ENTRY, false);
}
else if (notifId == 0x213) ///< Sleep exit
{
g_isSleeping = false;
LightEvent_Signal(&g_onWakeUpEvent);
// IR patch creates sleep issue, so we need to handle it
// IR__HandleSleep(g_isSleeping);
// Plugins actually receives 0x213 notifications, but since we send sleep entry, let's do sleep exit as well
if (PLG__GetConfigMemoryStatus() == PLG_CFG_RUNNING)
PLG__NotifyEvent(PLG_SLEEP_EXIT, false);
}
}
bool Sleep__Status(void)
{
if (g_isSleeping)
{
LightEvent_Wait(&g_onWakeUpEvent);
return true;
}
return false;
}