
When "load external firms and modules" is enabled, Loader will load the sysmodule from /luma/sysmodule/<titleid>.cxi (all uppercase, and with the N3DS title ID bit if relevant) and skip patching. Note that this is a title ID here, not a process name (unlike what we do for KIPs). While this is aimed at enabling people to easily load replacements for official sysmodules, you can load your own custom sysmodules that don't correspond to anything installed. You can use gdb to do so: set remote exec-file <tid> run
Luma3DS
Noob-proof (N)3DS "Custom Firmware"
What it is
Luma3DS is a program to patch the system software of (New) Nintendo (2)3DS handheld consoles "on the fly", adding features such as per-game language settings, debugging capabilities for developers, and removing restrictions enforced by Nintendo such as the region lock.
It also allows you to run unauthorized ("homebrew") content by removing signature checks. To use it, you will need a console capable of running homebrew software on the Arm9 processor.
Since v8.0, Luma3DS has its own in-game menu, triggerable by L+Down+Select (see the release notes).
Compiling
-
Clone the repository with
git clone https://github.com/LumaTeam/Luma3DS.git
-
Run
make
.The produced
boot.firm
is meant to be copied to the root of your SD card for usage with Boot9Strap.
Setup / Usage / Features
See https://github.com/LumaTeam/Luma3DS/wiki
Credits
See https://github.com/LumaTeam/Luma3DS/wiki/Credits
Licensing
This software is licensed under the terms of the GPLv3. You can find a copy of the license in the LICENSE.txt file.
Files in the GDB stub are instead triple-licensed as MIT or "GPLv2 or any later version", in which case it's specified in the file header.