2023-02-10 01:02:01 +00:00

96 lines
3.3 KiB
C

/*
* This file is part of Luma3DS
* Copyright (C) 2023 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include <3ds.h>
#include "shell.h"
#include "utils.h"
#include "screen_filters.h"
#include "luma_config.h"
static void forceAudioOutput(u32 forceOp)
{
// DSP/Codec sysmodule already have a way to force headphone output,
// but it's only for when the shell is closed (applied on shell close,
// cleared on shell opened); that mechanism is usually used by apps
// which have a "jukebox" feature (e.g Pokémon SMD).
// This whole thing here is fragile and doesn't mesh well with the "codec"
// sysmodule. For example, inserting then removing HPs will undo what this
// function does.
// TODO: stop opening and closing cdc:CHK (and mcu::HWC), which
// unecessarily spawns and despawns threads.
// Wait for CSND to do its job
svcSleepThread(20 * 1000 * 1000LL);
Handle *cdcChkHandlePtr = cdcChkGetSessionHandle();
*cdcChkHandlePtr = 0;
Result res = srvGetServiceHandle(cdcChkHandlePtr, "cdc:CHK");
// Try to steal the handle if some other process is using the service (custom SVC)
if (R_FAILED(res))
res = svcControlService(SERVICEOP_STEAL_CLIENT_SESSION, cdcChkHandlePtr, "cdc:CHK");
if (R_FAILED(res))
return;
u8 reg;
switch (forceOp) {
case 0:
default:
__builtin_trap();
break;
case 1:
reg = 0x30;
break;
case 2:
reg = 0x20;
break;
}
res = CDCCHK_WriteRegisters2(100, 69, &reg, 1);
svcCloseHandle(*cdcChkHandlePtr);
}
void handleShellOpened(void)
{
s64 out = 0;
svcGetSystemInfo(&out, 0x10000, 4);
u32 multiConfig = (u32)out;
u32 forceOp = (multiConfig >> (2 * (u32)FORCEAUDIOOUTPUT)) & 3;
// We need to check here if GSP has done its init stuff, in particular
// clock and reset, otherwise we'll cause core1 to be in a waitstate
// forever (if we access a GPU reg while the GPU block's clock is off).
// (GSP does its init before registering its services)
if (isServiceUsable("gsp::Gpu"))
ScreenFiltersMenu_RestoreSettings();
if (forceOp != 0 && isServiceUsable("cdc:CHK"))
forceAudioOutput(forceOp);
}