
Add config option to autoboot into 3DS and DSi homebrew menu, without going through Home Menu (nor launching it). For 3DS homebrew, this requires homebrew built with libctru v2.0.0 or later (v2.0.0 was released 2.5y ago). We simulate a "reboot into title" to achieve this. This being said, when launching stuff like Pokemon US/UM on O3DS, Home Menu reboots into itself and not the game directly. This will cause Home Menu to crash if you use this feature and configure it to use a non-default memory layout (but if you don't, Home Menu will work just fine).
81 lines
2.6 KiB
C
81 lines
2.6 KiB
C
/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2020 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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/*
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* Boyer-Moore Horspool algorithm adapted from http://www-igm.univ-mlv.fr/~lecroq/string/node18.html#SECTION00180
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* memcpy, memset and memcmp adapted from https://github.com/mid-kid/CakesForeveryWan/blob/557a8e8605ab3ee173af6497486e8f22c261d0e2/source/memfuncs.c
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*/
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#include "memory.h"
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u8 *memsearch(u8 *startPos, const void *pattern, u32 size, u32 patternSize)
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{
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const u8 *patternc = (const u8 *)pattern;
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u32 table[256];
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//Preprocessing
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for(u32 i = 0; i < 256; i++)
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table[i] = patternSize;
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for(u32 i = 0; i < patternSize - 1; i++)
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table[patternc[i]] = patternSize - i - 1;
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//Searching
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u32 j = 0;
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while(j <= size - patternSize)
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{
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u8 c = startPos[j + patternSize - 1];
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if(patternc[patternSize - 1] == c && memcmp(pattern, startPos + j, patternSize - 1) == 0)
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return startPos + j;
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j += table[c];
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}
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return NULL;
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}
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void *copyFromLegacyModeFcram(void *dst, const void *src, size_t size)
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{
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// Copy 2 bytes with a stride of 8
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const u16 *src16 = (const u16 *)src;
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u16 *dst16 = (u16 *)dst;
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for (size_t i = 0; i < size / 2; i++)
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dst16[i] = src16[4 * i];
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return dst;
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}
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void *copyToLegacyModeFcram(void *dst, const void *src, size_t size)
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{
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// Copy 2 bytes with a stride of 8
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const u16 *src16 = (const u16 *)src;
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u16 *dst16 = (u16 *)dst;
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for (size_t i = 0; i < size / 2; i++)
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dst16[4 * i] = src16[i];
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return dst;
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}
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