# lua-buffer AS3 ByteArray module for lua. # usage: To add this module to lvm, call luaopen_bytearr when initialize the lua aux lib. ```lua luaopen_bytearr(L); ``` # constant ```lua ByteArray.LITTLE_ENDIAN = 0 ByteArray.BIG_ENDIAN = 1 ``` # constructor `create( [capacity, [endian]] )` Create an empty byte array. `init( [param1, param2, ...] )` Create a byte array with initial bytes. Parameters should be a list of number or table. `load( str )` Create a byte array with lua string object for read data. This byte array is read-only. `return` A ByteArray object. ```lua local x = ByteArray.create() -- create an empty byte array local y = ByteArray.init( 0, 1, 2, 3 ) -- create a byte array with initial bytes local z = ByteArray.load( "hello" ) -- create a byte array with a lua string object ``` # method for read data `readByte()` Read a 8-bit signed integer from byte array. `readUnsignedByte()` Read a 8-bit unsigned integer from byte array. `readShort()` Read a 16-bit signed integer from byte array. `readUnsignedShort()` Read a 16-bit unsigned integer from byte array. `readInt()` Read a 32-bit signed integer from byte array. `readUnsignedInt()` Read a 32-bit unsigned integer from byte array. `readFloat()` Read a 32-bit float from byte array. `readDouble()` Read a 64-bit float from byte array. `readCString()` Read a string end with \0 from byte array. `return` data read ```lua local buf = ByteArray.init( 1, 2, 3, 4, 5, 6 ) local a = buf:readByte() -- a == 1 local b = buf:readUnsignedByte() -- b == 2 local c = buf:readShort() -- c == 0x0403 ``` # method for write data `writeByte( s8 )` Write a 8-bit signed integer to byte array. `writeUnsignedByte( u8 )` Write a 8-bit unsigned integer to byte array. `writeShort( s16 )` Write a 16-bit signed integer to byte array. `writeUnsignedShort( u16 )` Write a 16-bit unsigned integer to byte array. `writeInt( s32 )` Write a 32-bit signed integer to byte array. `writeUnsignedInt( u32 )` Write a 32-bit unsigned integer to byte array. `writeFloat( f32 )` Write a 32-bit float to byte array. `writeDouble( f64 )` Write a 64-bit float to byte array. `writeCString( str )` write a string end with \0 to byte array. `return` The ByteArray object itself. ```lua local buf = ByteArray.create() buf:writeByte(1):writeByte(2):writeInt(0x0403) ``` # method for copying data between ByteArray object `readBytes( to[, offset, length] )` Read data to first parameter(a ByteArray object), the range for the target byte array is start from offset with length. `writeBytes( from[, offset, length] )` Write data from first parameter(a ByteArray object), the range for the data is start from offset with length. `return` nil ```lua local buf = ByteArray.init( 1, 2, 3, 4, 5 ) local d = ByteArray.create() buf:readBytes( d ) ``` # member position Start position for reading / writing data. ```lua local buf = ByteArray.init( 1, 2, 3, 4, 5 ) buf.position = 3 local d = ByteArray.create() buf:readBytes( d ) -- buf = <4 5> print( buf.position ) -- 5 ``` # member length Set / get length. ```lua local buf = ByteArray.init( 1,2,3,4,5,6,7 ) print( buf.length ) buf.length = 4 for i=1, #buf do print(buf[i]) end -- 1 2 3 4 ``` # member endian Set / get endian. ```lua local buf = ByteArray.init(2,3) buf.endian = ByteArray.LITTLE_ENDIAN ``` # indexing Index start from 1 to length. If out of range, return -1. ```lua local buf = ByteArray.init(2,3) print(buf[1]) -- 2 print(buf[2]) -- 3 print(buf[3]) -- -1 ```