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继续增加日志信息
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@ -410,6 +410,7 @@ cheat_error_t apply_cheat( int mode, u32 szrom, u16 bindkey, u32 storagemem, u32
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// try ignore patch
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// try ignore patch
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if( mode == CHEAT_MODE_DISABLED ) return CCHT_OK;
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if( mode == CHEAT_MODE_DISABLED ) return CCHT_OK;
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if( setting.chtId == 0 ) return CCHT_OK;
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if( setting.chtId == 0 ) return CCHT_OK;
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debug_printf( "see the cheat id: %08x", setting.chtId );
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if( ACHTLIB_SUCCESS != acl_select_cheat_set( setting.chtId ) )
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if( ACHTLIB_SUCCESS != acl_select_cheat_set( setting.chtId ) )
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return CCHT_NO_CHEAT;
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return CCHT_NO_CHEAT;
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@ -397,7 +397,7 @@ static Result loadGbaRom(const char *const path, u32 *const romSizeOut)
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acl_open_lib( "gba.acl" );
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acl_open_lib( "gba.acl" );
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acl_select_game( gamecode, 0, NULL );
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acl_select_game( gamecode, 0, NULL );
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int err = apply_cheat( g_oafConfig.cheatMode, fileSize, g_oafConfig.cheatKeys, CHEAT_INUSE_ADDR, &fileSize );
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int err = apply_cheat( g_oafConfig.cheatMode, fileSize, g_oafConfig.cheatKeys, CHEAT_INUSE_ADDR, &fileSize );
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debug_printf("cheat res: %d\n", err);
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debug_printf("cheat res: %s => %d\n", gamecode, err);
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acl_close_lib();
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acl_close_lib();
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fini_current_cheat();
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fini_current_cheat();
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*romSizeOut = fixRomPadding(fileSize);
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*romSizeOut = fixRomPadding(fileSize);
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