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继续测试下屏显示
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@ -672,7 +672,7 @@ static void gbaGfxHandler(void *args)
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}
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}
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GX_processCommandList(listSize, list);
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GX_processCommandList(listSize, list);
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GFX_waitForP3D();
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GFX_waitForP3D();
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// 地址0x18180000保存的是360x240大小的贴图数据rgb888(序列:↑↘↑)
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// 地址0x18180000保存的是400x240大小的贴图数据rgb888(序列:↑↘↑)
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// 地址0x18200000保存的是512x512大小的GBA的240x160贴图数据(序列:→↙→)
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// 地址0x18200000保存的是512x512大小的GBA的240x160贴图数据(序列:→↙→)
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// 所以GPU做的事情就是将18200000的数据逆时针旋转90°
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// 所以GPU做的事情就是将18200000的数据逆时针旋转90°
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if( g_oafConfig.scaler == 0 )
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if( g_oafConfig.scaler == 0 )
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@ -911,6 +911,7 @@ Result oafInitAndRun(void)
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const KHandle frameReadyEvent = createEvent(false);
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const KHandle frameReadyEvent = createEvent(false);
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LGYFB_init(frameReadyEvent, g_oafConfig.scaler); // 这里把GBA的输出转换成0x18200000处512x512大小的纹理
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LGYFB_init(frameReadyEvent, g_oafConfig.scaler); // 这里把GBA的输出转换成0x18200000处512x512大小的纹理
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patchGbaGpuCmdList(g_oafConfig.scaler);
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patchGbaGpuCmdList(g_oafConfig.scaler);
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if( g_oafConfig.scaler == 0 ) GFX_setDoubleBuffering(SCREEN_BOT, true);
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createTask(0x800, 3, gbaGfxHandler, (void*)frameReadyEvent);
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createTask(0x800, 3, gbaGfxHandler, (void*)frameReadyEvent);
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g_frameReadyEvent = frameReadyEvent;
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g_frameReadyEvent = frameReadyEvent;
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