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use static memory instead of heap memory
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parent
3113d223e7
commit
5a04b7a734
@ -39,6 +39,7 @@ typedef struct
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static CheatLib gblcht = {0, 0, NULL, 0, 0};
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static CheatSet gblset = {0, 0, {0,0,0}, NULL, NULL};
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static char sermem[1024*6];
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#define ACL_MAGIC_CODE 0x4c4341
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#define ACL_GBA_CODELEN 4
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@ -142,16 +143,16 @@ static int32_t bin_search( FHandle fd, acl_text_t game )
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}
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uint32_t size = ACL_SERIAL_LEN(gblcht.serc);
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char *serials = (char*)malloc( size );
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char *serials = &sermem[0];//(char*)malloc( size );
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if( serials == NULL ){
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return -ACHTLIB_NOMEM;
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}log("alloc serial: %08x with size: %d", serials, size);
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}//log("alloc serial: %08x with size: %d", serials, size);
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uint32_t readed;
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if( RES_OK != fReadSize(fd, serials, size, &readed)
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|| readed != size )
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{
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free( serials );
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//free( serials );
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return -ACHTLIB_INVALID;
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}
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@ -172,9 +173,9 @@ static int32_t bin_search( FHandle fd, acl_text_t game )
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start = mid + 1;
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}
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else end = mid - 1;
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}log("free serial: %08x", serials);
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free( serials );
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log("after free");
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}//log("free serial: %08x", serials);
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//free( serials );
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//log("after free");
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return found < 0 ? -ACHTLIB_NOT_FOUND : found;
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}
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