修正编译失败的问题

This commit is contained in:
anod 2022-10-19 17:01:09 +08:00
parent c1aadf37c0
commit 5a44c6799d

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@ -682,7 +682,7 @@ static void gbaGfxHandler(void *args)
int base_offset = 120; // 3ds高240, gba高160居中需要平移40个像素rgb888每个像素3字节共120字节
// 但是gpu的transfer engine只支持16字节对齐的地址。现在需要
// 0x18180000 <----------> screen_top + 16*240*3 + 120 是正确对准左边对16求余为0右边为8
dst += 144;
dst_offset += 144;
}
GX_displayTransfer((u32*)(0x18180000 + src_offset), 368u<<16 | 240u,
GFX_getFramebuffer(SCREEN_TOP) + dst_offset, 368u<<16 | 240u, 1u<<12 | 1u<<8);