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处理编译问题,替换调getFrameBuffer的调用
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@ -727,19 +727,19 @@ static void gbaGfxHandler(void *args)
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int base_offset = 57600; // 3ds高240, gba高160,居中需要平移40个像素,rgb888每个像素3字节,共120字节
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// 但是,gpu的transfer engine只支持16字节对齐的地址。所以只能选择16和3的公约数,就是48,96,144,192,240
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GX_displayTransfer((u32*)(0x18180000), 240u<<16 | 240u,
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GFX_getFramebuffer(SCREEN_TOP) + base_offset, 240u<<16 | 240u, 1u<<12 | 1u<<8);
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GFX_getBuffer(GFX_LCD_TOP, GFX_SIDE_LEFT) + base_offset, 240u<<16 | 240u, 1u<<12 | 1u<<8);
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}
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else GX_displayTransfer((u32*)(0x18180000), 400u<<16 | 240u,
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GFX_getFramebuffer(SCREEN_TOP), 400u<<16 | 240u, 1u<<12 | 1u<<8);
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GFX_getBuffer(GFX_LCD_TOP, GFX_SIDE_LEFT), 400u<<16 | 240u, 1u<<12 | 1u<<8);
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}
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else if( g_oafConfig.scaler == 3 )//下屏无缩放
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{
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int base_offset = 28800;
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GX_displayTransfer((u32*)(0x18180000), 240u<<16 | 240u,
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GFX_getFramebuffer(SCREEN_BOT) + base_offset, 240u<<16 | 240u, 1u<<12 | 1u<<8);
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GFX_getBuffer(GFX_LCD_BOT, GFX_SIDE_LEFT) + base_offset, 240u<<16 | 240u, 1u<<12 | 1u<<8);
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}
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else GX_displayTransfer((u32*)(0x18180000 + 16*240*3), 368u<<16 | 240u,
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GFX_getFramebuffer(SCREEN_TOP) + 16*240*3, 368u<<16 | 240u, 1u<<12 | 1u<<8);
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GFX_getBuffer(GFX_LCD_TOP, GFX_SIDE_LEFT) + 16*240*3, 368u<<16 | 240u, 1u<<12 | 1u<<8);
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GFX_waitForPPF();
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GFX_swapFramebufs();
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@ -1045,7 +1045,7 @@ Result oafInitAndRun( char *firm_path, bool *direct_off )
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if(g_oafConfig.scaler == 0) // No borders for scaled modes.
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{
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// Abuse currently invisible frame buffer as temporary buffer.
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void *const borderBuf = GFX_getFramebuffer(SCREEN_TOP);
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void *const borderBuf = GFX_getBuffer(GFX_LCD_TOP, GFX_SIDE_LEFT);
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if(fsQuickRead("border.bgr", borderBuf, 400 * 240 * 3) == RES_OK)
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{
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// Copy border in swizzled form to GPU render buffer.
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