diff --git a/source/arm11/open_agb_firm.c b/source/arm11/open_agb_firm.c index 3f902e8..1eb5d38 100644 --- a/source/arm11/open_agb_firm.c +++ b/source/arm11/open_agb_firm.c @@ -675,16 +675,23 @@ static void gbaGfxHandler(void *args) // 地址0x18180000保存的是360x240大小的贴图数据rgb888(序列:↑↘↑) // 地址0x18200000保存的是512x512大小的GBA的240x160贴图数据(序列:→↙→) // 所以GPU做的事情就是将18200000的数据逆时针旋转90° - int offset = 0; - if( g_oafConfig.scaler == 0 ) offset = 3 * (240-160) / 2 + 1; - GX_displayTransfer((u32*)(0x18180000 + (16 * 240 * 3)), 368u<<16 | 240u, - GFX_getFramebuffer(SCREEN_TOP) + (16 * 240 * 3) + offset, 368u<<16 | 240u, 1u<<12 | 1u<<8); + int src_offset = 160*240*3; + int dst_offset = src_offset; + if( g_oafConfig.scaler == 0 ) + { + int base_offset = 120; // 3ds高240, gba高160,居中需要平移40个像素,rgb888每个像素3字节,共120字节 + // 但是,gpu的transfer engine只支持16字节对齐的地址。现在需要 + // 0x18180000 <----------> screen_top + 16*240*3 + 120 是正确对准,左边对16求余为0,右边为8 + dst += 144; + } + GX_displayTransfer((u32*)(0x18180000 + src_offset), 368u<<16 | 240u, + GFX_getFramebuffer(SCREEN_TOP) + dst_offset, 368u<<16 | 240u, 1u<<12 | 1u<<8); GFX_waitForPPF(); GFX_swapFramebufs(); //if(hidKeysDown() == (KEY_Y | KEY_SELECT)) dumpFrameTex(); } - + taskExit(); }