#pragma once /* * This file is part of open_agb_firm * Copyright (C) 2021 derrek, profi200 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "mem_map.h" #include "types.h" #define SCREEN_TOP (0u) #define SCREEN_BOT (1u) #define SCREEN_WIDTH_TOP (400u) #define SCREEN_HEIGHT_TOP (240u) #define SCREEN_SIZE_TOP (SCREEN_WIDTH_TOP * SCREEN_HEIGHT_TOP * 2) #define SCREEN_WIDTH_BOT (320u) #define SCREEN_HEIGHT_BOT (240u) #define SCREEN_SIZE_BOT (SCREEN_WIDTH_BOT * SCREEN_HEIGHT_BOT * 2) // TODO: // Because we are using a VRAM allocator this may break any time. #define FRAMEBUF_TOP_A_1 ((void*)VRAM_BASE) #define FRAMEBUF_BOT_A_1 (FRAMEBUF_TOP_A_1 + SCREEN_SIZE_TOP) #define FRAMEBUF_TOP_A_2 (FRAMEBUF_BOT_A_1 + SCREEN_SIZE_BOT + SCREEN_SIZE_TOP) // Skip B1 #define FRAMEBUF_BOT_A_2 (FRAMEBUF_TOP_A_2 + SCREEN_SIZE_TOP) #define DEFAULT_BRIGHTNESS (0x30) /// Converts packed RGB8 to packed RGB565. #define RGB8_to_565(r,g,b) (((((r)>>3) & 0x1f)<<11) | ((((g)>>2) & 0x3f)<<5) | (((b)>>3) & 0x1f)) /// Framebuffer format. typedef enum { GFX_RGBA8 = 0, ///< RGBA8. (4 bytes) GFX_BGR8 = 1, ///< BGR8. (3 bytes) GFX_RGB565 = 2, ///< RGB565. (2 bytes) GFX_RGB5A1 = 3, ///< RGB5A1. (2 bytes) GFX_RGBA4 = 4 ///< RGBA4. (2 bytes) } GfxFbFmt; #ifdef ARM11 typedef enum { GFX_EVENT_PSC0 = 0u, GFX_EVENT_PSC1 = 1u, GFX_EVENT_PDC0 = 2u, GFX_EVENT_PDC1 = 3u, GFX_EVENT_PPF = 4u, GFX_EVENT_P3D = 5u } GfxEvent; typedef enum { GFX_BLIGHT_BOT = 1u<<2, GFX_BLIGHT_TOP = 1u<<4, GFX_BLIGHT_BOTH = GFX_BLIGHT_TOP | GFX_BLIGHT_BOT } GfxBlight; void GFX_init(GfxFbFmt fmtTop, GfxFbFmt fmtBot); static inline void GFX_initDefault(void) { GFX_init(GFX_BGR8, GFX_BGR8); } void GFX_deinit(void); void GFX_setFramebufFmt(GfxFbFmt fmtTop, GfxFbFmt fmtBot); void GFX_powerOnBacklights(GfxBlight mask); void GFX_powerOffBacklights(GfxBlight mask); void GFX_setBrightness(u16 top, u16 bot); void GFX_setForceBlack(bool top, bool bot); void GFX_setDoubleBuffering(u8 screen, bool dBuf); void* GFX_getFramebuffer(u8 screen); void GFX_swapFramebufs(void); void GFX_waitForEvent(GfxEvent event, bool discard); // Helpers #define GFX_waitForPSC0() GFX_waitForEvent(GFX_EVENT_PSC0, false) #define GFX_waitForPSC1() GFX_waitForEvent(GFX_EVENT_PSC1, false) #define GFX_waitForVBlank0() GFX_waitForEvent(GFX_EVENT_PDC0, true) //#define GFX_waitForVBlank1() GFX_waitForEvent(GFX_EVENT_PDC1, true) // Disabled #define GFX_waitForPPF() GFX_waitForEvent(GFX_EVENT_PPF, false) #define GFX_waitForP3D() GFX_waitForEvent(GFX_EVENT_P3D, false) void GX_memoryFill(u32 *buf0a, u32 buf0v, u32 buf0Sz, u32 val0, u32 *buf1a, u32 buf1v, u32 buf1Sz, u32 val1); void GX_displayTransfer(const u32 *const in, u32 indim, u32 *out, u32 outdim, u32 flags); void GX_textureCopy(const u32 *const in, u32 indim, u32 *out, u32 outdim, u32 size); void GX_processCommandList(u32 size, const u32 *const cmdList); //void GFX_enterLowPowerState(void); //void GFX_returnFromLowPowerState(void); #endif