#ifndef _ANOD_CHEAT_LIBRARY_ #define _ANOD_CHEAT_LIBRARY_ #include #define INPUT(type) type #define OUTPUT(type) type* #define ACL_ENTRY_HOLE 1 #define ACL_ENTRY_KEY 2 typedef int acl_error_t; typedef void * acl_lib_t; typedef void * acl_list_t; typedef void * acl_config_t; typedef void * acl_entry_t; typedef const char* acl_text_t; typedef uint8_t acl_boolean_t; typedef uint8_t acl_cheatid_t; typedef uint32_t acl_entryid_t; typedef uint8_t acl_entrytype_t; typedef uint16_t acl_entrylen_t; typedef uint16_t acl_index_t; typedef uint32_t acl_armcode_t; acl_error_t acl_open_lib( INPUT(acl_text_t) path_for_cht_file, OUTPUT(acl_lib_t) library_instance ); acl_error_t acl_select_game( INPUT(acl_lib_t) library_instance, INPUT(acl_text_t) code_for_game, INPUT(acl_boolean_t) check_language_for_code, OUTPUT(acl_list_t) cheat_list_instance ); acl_error_t acl_load_cheat( INPUT(acl_list_t) cheat_list_instance, INPUT(acl_cheatid_t) cheat_id, OUTPUT(acl_config_t) config_instance ); acl_error_t acl_visit_config( INPUT(acl_config_t) config_instance, INPUT(acl_entryid_t) entry_id, OUTPUT(acl_entry_t) entry_instance ); acl_entrytype_t acl_entry_type( INPUT(acl_entry_t) entry_instance ); acl_entrylen_t acl_entry_length( INPUT(acl_entry_t) entry_instance ); acl_text_t acl_entry_label( INPUT(acl_entry_t) entry_instance, INPUT(acl_index_t) index_of_entry ); acl_armcode_t acl_entry_value( IPUT(acl_entry_t) entry_instance, INPUT(acl_index_t) index_of_entry ); #endif//_ANOD_CHEAT_LIBRARY_