mirror of
https://gitee.com/anod/open_agb_firm.git
synced 2025-05-06 05:44:11 +08:00

* 修改好bug,改过的acf接口 * Merge branch 'dev_cheat' of https://gitee.com/anod/open_agb_firm into dev_cheat * acf修改接口 * Merge branch 'dev_cheat' of https://gitee.com/anod/open_agb_firm into dev_cheat * 修正:上个版本会访问非法内存导致段错误 * 补档:字体文件生成工具
783 lines
21 KiB
C
783 lines
21 KiB
C
/*
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* This file is part of open_agb_firm
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* Copyright (C) 2021 derrek, profi200
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "types.h"
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#include "arm_intrinsic.h"
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#include "util.h"
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#include "drivers/sha.h"
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#include "arm11/drivers/hid.h"
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#include "drivers/lgy.h"
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#include "arm11/drivers/lgyfb.h"
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#include "arm11/console.h"
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#include "arm11/fmt.h"
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#include "drivers/gfx.h"
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#include "fs.h"
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#include "fsutil.h"
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#include "inih/ini.h"
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#include "arm11/filebrowser.h"
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#include "arm11/drivers/lcd.h"
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#include "arm11/gpu_cmd_lists.h"
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#include "arm11/drivers/mcu.h"
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#include "arm11/acf.h"
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#include "kernel.h"
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#include "kevent.h"
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#define OAF_WORK_DIR "sdmc:/3ds/open_agb_firm"
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#define OAF_SAVE_DIR "saves" // Relative to work dir.
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#define INI_BUF_SIZE (1024u)
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#define DEFAULT_CONFIG "[general]\n" \
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"backlight=100\n" \
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"directBoot=false\n" \
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"useGbaDb=true\n\n" \
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"[video]\n" \
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"scaler=2\n" \
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"gbaGamma=2.2\n" \
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"lcdGamma=1.54\n" \
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"contrast=1.0\n" \
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"brightness=0.0\n\n" \
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"[advanced]\n" \
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"saveOverride=false\n" \
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"defaultSave=14"
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typedef struct
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{
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// [general]
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u8 backlight; // Both LCDs.
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bool directBoot;
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bool useGbaDb;
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// [video]
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u8 scaler; // 0 = 1:1, 1 = bilinear (GPU) x1.5, 2 = matrix (hardware) x1.5.
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float gbaGamma;
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float lcdGamma;
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float contrast;
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float brightness;
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// [game]
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u8 saveSlot;
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// TODO: Per-game save type override.
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// [advanced]
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bool saveOverride;
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u16 defaultSave;
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} OafConfig;
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typedef struct
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{
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char name[200];
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char serial[4];
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u8 sha1[20];
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u32 attr;
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} GameDbEntry;
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// Default config.
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static OafConfig g_oafConfig =
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{
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// [general]
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100, // backlight
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false, // directBoot
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true, // useGbaDb
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// [video]
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2, // scaler
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2.2f, // gbaGamma
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1.54f, // lcdGamma
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1.f, // contrast
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0.f, // brightness
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// [game]
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0, // saveSlot
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// [advanced]
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false, // saveOverride
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14 // defaultSave
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};
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static KHandle g_frameReadyEvent = 0;
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static u32 fixRomPadding(u32 romFileSize)
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{
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// Pad unused ROM area with 0xFFs (trimmed ROMs).
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// Smallest retail ROM chip is 8 Mbit (1 MiB).
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u32 romSize = nextPow2(romFileSize);
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if(romSize < 0x100000u) romSize = 0x100000u;
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memset((void*)(ROM_LOC + romFileSize), 0xFFFFFFFFu, romSize - romFileSize);
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if(romSize > 0x100000u) // >1 MiB.
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{
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// Fake "open bus" padding.
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u32 padding = (ROM_LOC + romSize) / 2;
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padding = __pkhbt(padding, padding + 1, 16); // Copy lower half + 1 to upper half.
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for(uintptr_t i = ROM_LOC + romSize; i < ROM_LOC + MAX_ROM_SIZE; i += 4)
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{
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*(u32*)i = padding;
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padding = __uadd16(padding, 0x00020002u); // Unsigned parallel halfword-wise addition.
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}
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}
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else
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{
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// ROM mirroring (Classic NES Series/possibly others with 8 Mbit ROM).
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// Mirror ROM across the entire 32 MiB area.
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for(uintptr_t i = ROM_LOC + romSize; i < ROM_LOC + MAX_ROM_SIZE; i += romSize)
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{
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//memcpy((void*)i, (void*)(i - romSize), romSize); // 0x23A15DD
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memcpy((void*)i, (void*)ROM_LOC, romSize); // 0x237109B
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}
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}
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return romSize;
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}
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static Result loadGbaRom(const char *const path, u32 *const romSizeOut)
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{
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Result res;
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FHandle f;
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if((res = fOpen(&f, path, FA_OPEN_EXISTING | FA_READ)) == RES_OK)
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{
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u32 fileSize;
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if((fileSize = fSize(f)) <= MAX_ROM_SIZE)
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{
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u8 *ptr = (u8*)ROM_LOC;
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u32 read;
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while((res = fRead(f, ptr, 0x100000u, &read)) == RES_OK && read == 0x100000u)
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ptr += 0x100000u;
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*romSizeOut = fixRomPadding(fileSize);
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}
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else res = RES_ROM_TOO_BIG;
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fClose(f);
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}
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return res;
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}
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static u16 checkSaveOverride(u32 gameCode) // Save type overrides for modern homebrew.
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{
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if( gameCode == 0 )
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return 0xFF;
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switch (gameCode & 0xFFu)
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{
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case '1': return SAVE_TYPE_EEPROM_64k; // Homebrew using EEPROM.
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case '2': return SAVE_TYPE_SRAM_256k; // Homebrew using SRAM.
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case '3': return SAVE_TYPE_FLASH_512k_PSC_RTC; // Homebrew using FLASH-64.
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case '4': return SAVE_TYPE_FLASH_1m_MRX_RTC; // Homebrew using FLASH-128.
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case 'F': return SAVE_TYPE_EEPROM_8k; // Classic NES Series.
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case 'S': return SAVE_TYPE_SRAM_256k; // Homebrew using SRAM (Butano games).
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}
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Result res;
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FHandle f;
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GameDbEntry instance;
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u32* code;
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u32 similarCode = 0xFFFFFFu & gameCode;
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u16 similar = 0;
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if((res = fOpen(&f, "gba_db.bin", FA_OPEN_EXISTING | FA_READ)) == RES_OK)
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{
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int count = fSize(f) / sizeof( GameDbEntry );
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fLseek(f, 0);
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for( int i=0; i < count; ++i )
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{
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if((res = fRead(f, &instance, sizeof(GameDbEntry), NULL)) != RES_OK) break;
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code = (u32*)instance.serial;
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if( (*code & 0xFFFFFFu) == similarCode ) {
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debug_printf("match serial: %08lx\n", *code);
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if( *code == gameCode ){
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fClose(f);
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return instance.attr & 0xFu;
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}
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else if( similar == 0 ){
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similar = instance.attr & 0xFu;
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}
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}
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}
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debug_printf("serial not found: %08lx\n", gameCode);
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fClose(f);
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}
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return similar ? similar : 0xFF;
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}
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static u16 detectSaveType(u32 romSize)
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{
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const u32 *romPtr = (u32*)ROM_LOC;
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u16 saveType;
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if((saveType = checkSaveOverride(romPtr[0xAC / 4])) != 0xFF)
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{
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debug_printf("Serial in override list.\n"
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"saveType: %u\n", saveType);
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return saveType;
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}
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// Code based on: https://github.com/Gericom/GBARunner2/blob/master/arm9/source/save/Save.vram.cpp
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romPtr += 0xE4 / 4; // Skip headers.
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const u16 defaultSave = g_oafConfig.defaultSave;
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if(defaultSave > SAVE_TYPE_NONE)
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saveType = SAVE_TYPE_NONE;
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else
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saveType = defaultSave;
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for(; romPtr < (u32*)(ROM_LOC + romSize); romPtr++)
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{
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u32 tmp = *romPtr;
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// "EEPR" "FLAS" "SRAM"
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if(tmp == 0x52504545u || tmp == 0x53414C46u || tmp == 0x4D415253u)
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{
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static const struct
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{
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const char *str;
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u16 saveType;
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} saveTypeLut[25] =
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{
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// EEPROM
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// Assume common sizes for popular games to aid ROM hacks.
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{"EEPROM_V111", SAVE_TYPE_EEPROM_8k},
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{"EEPROM_V120", SAVE_TYPE_EEPROM_8k},
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{"EEPROM_V121", SAVE_TYPE_EEPROM_64k},
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{"EEPROM_V122", SAVE_TYPE_EEPROM_8k},
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{"EEPROM_V124", SAVE_TYPE_EEPROM_64k},
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{"EEPROM_V125", SAVE_TYPE_EEPROM_8k},
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{"EEPROM_V126", SAVE_TYPE_EEPROM_8k},
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// FLASH
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// Assume they all have RTC.
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{"FLASH_V120", SAVE_TYPE_FLASH_512k_PSC_RTC},
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{"FLASH_V121", SAVE_TYPE_FLASH_512k_PSC_RTC},
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{"FLASH_V123", SAVE_TYPE_FLASH_512k_PSC_RTC},
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{"FLASH_V124", SAVE_TYPE_FLASH_512k_PSC_RTC},
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{"FLASH_V125", SAVE_TYPE_FLASH_512k_PSC_RTC},
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{"FLASH_V126", SAVE_TYPE_FLASH_512k_PSC_RTC},
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{"FLASH512_V130", SAVE_TYPE_FLASH_512k_PSC_RTC},
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{"FLASH512_V131", SAVE_TYPE_FLASH_512k_PSC_RTC},
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{"FLASH512_V133", SAVE_TYPE_FLASH_512k_PSC_RTC},
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{"FLASH1M_V102", SAVE_TYPE_FLASH_1m_MRX_RTC},
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{"FLASH1M_V103", SAVE_TYPE_FLASH_1m_MRX_RTC},
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// FRAM & SRAM
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{"SRAM_F_V100", SAVE_TYPE_SRAM_256k},
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{"SRAM_F_V102", SAVE_TYPE_SRAM_256k},
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{"SRAM_F_V103", SAVE_TYPE_SRAM_256k},
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{"SRAM_V110", SAVE_TYPE_SRAM_256k},
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{"SRAM_V111", SAVE_TYPE_SRAM_256k},
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{"SRAM_V112", SAVE_TYPE_SRAM_256k},
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{"SRAM_V113", SAVE_TYPE_SRAM_256k}
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};
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for(u32 i = 0; i < 25; i++)
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{
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const char *const str = saveTypeLut[i].str;
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u16 tmpSaveType = saveTypeLut[i].saveType;
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if(memcmp(romPtr, str, strlen(str)) == 0)
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{
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if(tmpSaveType == SAVE_TYPE_EEPROM_8k || tmpSaveType == SAVE_TYPE_EEPROM_64k)
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{
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// If ROM bigger than 16 MiB --> SAVE_TYPE_EEPROM_8k_2 or SAVE_TYPE_EEPROM_64k_2.
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if(romSize > 0x1000000) tmpSaveType++;
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}
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debug_printf("SDK save string: %s\n"
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"saveType: %u\n", str, tmpSaveType);
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return tmpSaveType;
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}
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}
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}
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}
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debug_printf("saveType: %u\n", saveType);
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return saveType;
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}
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// Search for entry with first u64 of the SHA1 = x using binary search.
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static Result searchGbaDb(u64 x, GameDbEntry *const db, s32 *const entryPos)
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{
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debug_printf("Database search: '%016" PRIX64 "'\n", __builtin_bswap64(x));
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Result res;
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FHandle f;
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if((res = fOpen(&f, "gba_db.bin", FA_OPEN_EXISTING | FA_READ)) == RES_OK)
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{
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s32 l = 0;
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s32 r = fSize(f) / sizeof(GameDbEntry) - 1; // TODO: Check for 0!
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while(1)
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{
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const s32 mid = l + (r - l) / 2;
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debug_printf("l: %ld r: %ld mid: %ld\n", l, r, mid);
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if((res = fLseek(f, sizeof(GameDbEntry) * mid)) != RES_OK) break;
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if((res = fRead(f, db, sizeof(GameDbEntry), NULL)) != RES_OK) break;
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const u64 tmp = *(u64*)db->sha1; // Unaligned access.
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if(tmp == x)
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{
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*entryPos = mid; // TODO: Remove.
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break;
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}
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if(r <= l)
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{
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debug_printf("Not found!");
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res = RES_NOT_FOUND;
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break;
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}
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if(tmp > x) r = mid - 1;
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else l = mid + 1;
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}
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fClose(f);
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}
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return res;
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}
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static u16 getSaveType(u32 romSize, const char *const savePath)
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{
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FILINFO fi;
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const bool saveOverride = g_oafConfig.saveOverride;
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const u16 autoSaveType = detectSaveType(romSize);
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const bool saveExists = fStat(savePath, &fi) == RES_OK;
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u64 sha1[3];
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sha((u32*)ROM_LOC, romSize, (u32*)sha1, SHA_IN_BIG | SHA_1_MODE, SHA_OUT_BIG);
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Result res;
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GameDbEntry dbEntry;
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s32 dbPos = -1;
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u16 saveType = SAVE_TYPE_NONE;
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res = searchGbaDb(*sha1, &dbEntry, &dbPos);
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if(res == RES_OK) saveType = dbEntry.attr & 0xFu;
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else if(!saveOverride && res == RES_NOT_FOUND) return autoSaveType;
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else if(res != RES_NOT_FOUND)
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{
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ee_puts("Could not access gba_db.bin! Press any button to continue.");
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printErrorWaitInput(res, 0);
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return autoSaveType;
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}
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debug_printf("saveType: %u\n", saveType);
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if(saveOverride)
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{
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consoleClear();
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ee_printf("==Save Type Override Menu==\n"
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"Save file: %s\n"
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"Save type (autodetected): %u\n"
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"Save type (from gba_db.bin): ", (saveExists ? "Found" : "Not found"), autoSaveType);
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if(res == RES_NOT_FOUND)
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ee_puts("Not found");
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else
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ee_printf("%u\n", saveType);
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ee_puts("\n"
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"=Save Types=\n"
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" EEPROM 8k (0, 1)\n"
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" EEPROM 64k (2, 3)\n"
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" Flash 512k RTC (4, 6, 8)\n"
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" Flash 512k (5, 7, 9)\n"
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" Flash 1m RTC (10, 12)\n"
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" Flash 1m (11, 13)\n"
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" SRAM 256k (14)\n"
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" None (15)\n\n"
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"=Controls=\n"
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"Up/Down: Navigate\n"
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"A: Select\n"
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"X: Delete save file");
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static const u8 saveTypeCursorLut[16] = {0, 0, 1, 1, 2, 3, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7};
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u8 oldCursor = 0;
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u8 cursor;
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if(!g_oafConfig.useGbaDb || res == RES_NOT_FOUND)
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cursor = saveTypeCursorLut[autoSaveType];
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else
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cursor = saveTypeCursorLut[saveType];
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while(1)
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{
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ee_printf("\x1b[%u;H ", oldCursor + 6);
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ee_printf("\x1b[%u;H>", cursor + 6);
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oldCursor = cursor;
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u32 kDown;
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do
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{
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GFX_waitForVBlank0();
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hidScanInput();
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if(hidGetExtraKeys(0) & (KEY_POWER_HELD | KEY_POWER)) goto end;
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kDown = hidKeysDown();
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} while(kDown == 0);
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if((kDown & KEY_DUP) && cursor > 0) cursor--;
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else if((kDown & KEY_DDOWN) && cursor < 7) cursor++;
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else if(kDown & KEY_X)
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{
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fUnlink(savePath);
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ee_printf("\x1b[1;11HDeleted ");
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}
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else if(kDown & KEY_A) break;
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}
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static const u8 cursorSaveTypeLut[8] = {0, 2, 8, 9, 10, 11, 14, 15};
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saveType = cursorSaveTypeLut[cursor];
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if(saveType == SAVE_TYPE_EEPROM_8k || saveType == SAVE_TYPE_EEPROM_64k)
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{
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// If ROM bigger than 16 MiB --> SAVE_TYPE_EEPROM_8k_2 or SAVE_TYPE_EEPROM_64k_2.
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if(romSize > 0x1000000) saveType++;
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}
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}
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end:
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return saveType;
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}
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static void adjustGammaTableForGba(void)
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{
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const float gbaGamma = g_oafConfig.gbaGamma;
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const float lcdGamma = g_oafConfig.lcdGamma;
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const float contrast = g_oafConfig.contrast;
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const float brightness = g_oafConfig.brightness;
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for(u32 i = 0; i < 256; i++)
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{
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// Credits for this algo go to Extrems.
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// Originally from Game Boy Interface Standard Edition for the GameCube.
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u32 res = powf(powf(contrast, gbaGamma) * powf((float)i / 255.0f + brightness / contrast, gbaGamma),
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1.0f / lcdGamma) * 255.0f;
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// Same adjustment for red/green/blue.
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REG_LCD_PDC0_GTBL_FIFO = res<<16 | res<<8 | res;
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}
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}
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static Result dumpFrameTex(void)
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|
{
|
|
// 512x-512 (hight negative to flip vertically).
|
|
// Pixels at offset 0x40.
|
|
alignas(4) static const u8 bmpHeader[54] =
|
|
{
|
|
0x42, 0x4D, 0x40, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x28, 0x00,
|
|
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xFE,
|
|
0xFF, 0xFF, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x13, 0x0B,
|
|
0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
};
|
|
|
|
/*GX_displayTransfer((u32*)0x18200000, 160u<<16 | 256u, (u32*)0x18400000, 160u<<16 | 256u, 1u<<12 | 1u<<8);
|
|
GFX_waitForPPF();
|
|
//fsQuickWrite("sdmc:/lgyfb_dbg_frame.bgr", (void*)0x18400000, 256 * 160 * 3);*/
|
|
GX_displayTransfer((u32*)0x18200000, 240u<<16 | 512u, (u32*)0x18400040, 240u<<16 | 512u, 1u<<12 | 1u<<8);
|
|
GFX_waitForPPF();
|
|
|
|
memcpy((void*)0x18400000, bmpHeader, sizeof(bmpHeader));
|
|
|
|
return fsQuickWrite("texture_dump.bmp", (void*)0x18400000, 0x40 + 512 * 512 * 3);
|
|
}
|
|
|
|
static void gbaGfxHandler(void *args)
|
|
{
|
|
const KHandle event = (KHandle)args;
|
|
|
|
while(1)
|
|
{
|
|
if(waitForEvent(event) != KRES_OK) break;
|
|
clearEvent(event);
|
|
|
|
// Rotate the frame using the GPU.
|
|
// 240x160: TODO.
|
|
// 360x240: about 0.623620315 ms.
|
|
static bool inited = false;
|
|
u32 listSize;
|
|
const u32 *list;
|
|
if(inited == false)
|
|
{
|
|
inited = true;
|
|
|
|
listSize = sizeof(gbaGpuInitList);
|
|
list = (u32*)gbaGpuInitList;
|
|
}
|
|
else
|
|
{
|
|
listSize = sizeof(gbaGpuList2);
|
|
list = (u32*)gbaGpuList2;
|
|
}
|
|
GX_processCommandList(listSize, list);
|
|
GFX_waitForP3D();
|
|
// 地址0x18180000保存的是360x240大小的贴图数据
|
|
// 地址0x18200000保存的是512x512大小的GBA的240x160贴图数据
|
|
GX_displayTransfer((u32*)(0x18180000 + (16 * 240 * 3)), 368u<<16 | 240u,
|
|
GFX_getFramebuffer(SCREEN_TOP) + (16 * 240 * 3), 368u<<16 | 240u, 1u<<12 | 1u<<8);
|
|
GFX_waitForPPF();
|
|
GFX_swapFramebufs();
|
|
|
|
if(hidKeysDown() == (KEY_Y | KEY_SELECT)) dumpFrameTex();
|
|
}
|
|
|
|
taskExit();
|
|
}
|
|
|
|
static int cfgIniCallback(void* user, const char* section, const char* name, const char* value)
|
|
{
|
|
OafConfig *const config = (OafConfig*)user;
|
|
|
|
if(strcmp(section, "general") == 0)
|
|
{
|
|
if(strcmp(name, "backlight") == 0)
|
|
config->backlight = (u8)strtoul(value, NULL, 10);
|
|
else if(strcmp(name, "directBoot") == 0)
|
|
config->directBoot = (strcmp(value, "false") == 0 ? false : true);
|
|
else if(strcmp(name, "useGbaDb") == 0)
|
|
config->useGbaDb = (strcmp(value, "true") == 0 ? true : false);
|
|
}
|
|
else if(strcmp(section, "video") == 0)
|
|
{
|
|
if(strcmp(name, "scaler") == 0)
|
|
config->scaler = (u8)strtoul(value, NULL, 10);
|
|
else if(strcmp(name, "gbaGamma") == 0)
|
|
config->gbaGamma = str2float(value);
|
|
else if(strcmp(name, "lcdGamma") == 0)
|
|
config->lcdGamma = str2float(value);
|
|
else if(strcmp(name, "contrast") == 0)
|
|
config->contrast = str2float(value);
|
|
else if(strcmp(name, "brightness") == 0)
|
|
config->brightness = str2float(value);
|
|
}
|
|
else if(strcmp(section, "game") == 0)
|
|
{
|
|
if(strcmp(name, "saveSlot") == 0)
|
|
config->saveSlot = (u8)strtoul(value, NULL, 10);
|
|
}
|
|
else if(strcmp(section, "advanced") == 0)
|
|
{
|
|
if(strcmp(name, "saveOverride") == 0)
|
|
config->saveOverride = (strcmp(value, "false") == 0 ? false : true);
|
|
if(strcmp(name, "defaultSave") == 0)
|
|
config->defaultSave = (u16)strtoul(value, NULL, 10);
|
|
}
|
|
else return 0; // Error.
|
|
|
|
return 1; // 1 is no error? Really?
|
|
}
|
|
|
|
static Result parseOafConfig(const char *const path, const bool writeDefaultCfg)
|
|
{
|
|
char *iniBuf = (char*)calloc(INI_BUF_SIZE, 1);
|
|
if(iniBuf == NULL) return RES_OUT_OF_MEM;
|
|
|
|
Result res = fsQuickRead(path, iniBuf, INI_BUF_SIZE - 1);
|
|
if(res == RES_OK) ini_parse_string(iniBuf, cfgIniCallback, &g_oafConfig);
|
|
else if(writeDefaultCfg)
|
|
{
|
|
const char *const defaultConfig = DEFAULT_CONFIG;
|
|
res = fsQuickWrite(path, defaultConfig, strlen(defaultConfig));
|
|
}
|
|
|
|
free(iniBuf);
|
|
|
|
return res;
|
|
}
|
|
|
|
static Result showFileBrowser(char romAndSavePath[512])
|
|
{
|
|
Result res;
|
|
char *lastDir = (char*)calloc(512, 1);
|
|
if(lastDir != NULL)
|
|
{
|
|
do
|
|
{
|
|
// Get last ROM launch path.
|
|
if((res = fsLoadPathFromFile("lastdir.txt", lastDir)) != FR_OK)
|
|
{
|
|
if(res == RES_FR_NO_FILE) strcpy(lastDir, "sdmc:/");
|
|
else break;
|
|
}
|
|
|
|
// Show file browser.
|
|
*romAndSavePath = '\0';
|
|
if((res = browseFiles(lastDir, romAndSavePath)) == RES_FR_NO_PATH)
|
|
{
|
|
// Second chance in case the last dir has been deleted.
|
|
strcpy(lastDir, "sdmc:/");
|
|
if((res = browseFiles(lastDir, romAndSavePath)) != RES_OK) break;
|
|
}
|
|
else if(res != RES_OK) break;
|
|
|
|
size_t cmpLen = strrchr(romAndSavePath, '/') - romAndSavePath;
|
|
if((size_t)(strchr(romAndSavePath, '/') - romAndSavePath) == cmpLen) cmpLen++; // Keep the first '/'.
|
|
if(cmpLen < 512)
|
|
{
|
|
if(cmpLen < strlen(lastDir) || strncmp(lastDir, romAndSavePath, cmpLen) != 0)
|
|
{
|
|
strncpy(lastDir, romAndSavePath, cmpLen);
|
|
lastDir[cmpLen] = '\0';
|
|
res = fsQuickWrite("lastdir.txt", lastDir, cmpLen + 1);
|
|
}
|
|
}
|
|
} while(0);
|
|
|
|
free(lastDir);
|
|
}
|
|
else res = RES_OUT_OF_MEM;
|
|
|
|
return res;
|
|
}
|
|
|
|
static void rom2GameCfgPath(char romPath[512])
|
|
{
|
|
// Extract the file name and change the extension.
|
|
// For cfg2SavePath() we need to reserve 2 extra bytes/chars.
|
|
char tmpSaveFileName[256];
|
|
safeStrcpy(tmpSaveFileName, strrchr(romPath, '/') + 1, 256 - 2);
|
|
strcpy(tmpSaveFileName + strlen(tmpSaveFileName) - 4, ".ini");
|
|
|
|
// Construct the new path.
|
|
strcpy(romPath, OAF_SAVE_DIR "/");
|
|
strcat(romPath, tmpSaveFileName);
|
|
}
|
|
|
|
static void gameCfg2SavePath(char cfgPath[512], const u8 saveSlot)
|
|
{
|
|
if(saveSlot > 9)
|
|
{
|
|
*cfgPath = '\0'; // Prevent using the ROM as save file.
|
|
return;
|
|
}
|
|
|
|
static char numberedExt[7] = {'.', 'X', '.', 's', 'a', 'v', '\0'};
|
|
|
|
// Change the extension.
|
|
// This relies on rom2GameCfgPath() to reserve 2 extra bytes/chars.
|
|
numberedExt[1] = '0' + saveSlot;
|
|
strcpy(cfgPath + strlen(cfgPath) - 4, (saveSlot == 0 ? ".sav" : numberedExt));
|
|
}
|
|
|
|
Result oafParseConfigEarly(void)
|
|
{
|
|
Result res;
|
|
do
|
|
{
|
|
// Create the work dir and switch to it.
|
|
if((res = fsMakePath(OAF_WORK_DIR)) != RES_OK && res != RES_FR_EXIST) break;
|
|
if((res = fChdir(OAF_WORK_DIR)) != RES_OK) break;
|
|
|
|
// Create the saves folder.
|
|
if((res = fMkdir(OAF_SAVE_DIR)) != RES_OK && res != RES_FR_EXIST) break;
|
|
|
|
if((res = acf_initialize("wqy11.fnt")) != RES_OK ) break;
|
|
|
|
// Parse the config.
|
|
res = parseOafConfig("config.ini", true);
|
|
} while(0);
|
|
|
|
return res;
|
|
}
|
|
|
|
u8 oafGetBacklightConfig(void)
|
|
{
|
|
return g_oafConfig.backlight;
|
|
}
|
|
|
|
Result oafInitAndRun(void)
|
|
{
|
|
Result res;
|
|
char *const filePath = (char*)calloc(512, 1);
|
|
if(filePath != NULL)
|
|
{
|
|
do
|
|
{
|
|
// Try to load the ROM path from autoboot.txt.
|
|
// If this file doesn't exist show the file browser.
|
|
if((res = fsLoadPathFromFile("autoboot.txt", filePath)) == RES_FR_NO_FILE)
|
|
{
|
|
if((res = showFileBrowser(filePath)) != RES_OK || *filePath == '\0') break;
|
|
ee_puts("Loading...");
|
|
}
|
|
else if(res != RES_OK) break;
|
|
|
|
// Load the ROM file.
|
|
u32 romSize;
|
|
if((res = loadGbaRom(filePath, &romSize)) != RES_OK) break;
|
|
|
|
// Load the per-game config.
|
|
rom2GameCfgPath(filePath);
|
|
if((res = parseOafConfig(filePath, false)) != RES_OK && res != RES_FR_NO_FILE) break;
|
|
|
|
// Adjust the path for the save file and get save type.
|
|
gameCfg2SavePath(filePath, g_oafConfig.saveSlot);
|
|
u16 saveType;
|
|
if(g_oafConfig.useGbaDb || g_oafConfig.saveOverride)
|
|
saveType = getSaveType(romSize, filePath);
|
|
else
|
|
saveType = detectSaveType(romSize);
|
|
|
|
// Prepare ARM9 for GBA mode + save loading.
|
|
if((res = LGY_prepareGbaMode(g_oafConfig.directBoot, saveType, filePath)) == RES_OK)
|
|
{
|
|
#ifdef NDEBUG
|
|
// Force black and turn the backlight off on the bottom screen.
|
|
// Don't turn the backlight off on 2DS (1 panel).
|
|
GFX_setForceBlack(false, true);
|
|
if(MCU_getSystemModel() != 3) GFX_powerOffBacklights(GFX_BLIGHT_BOT);
|
|
#endif
|
|
|
|
// Initialize the legacy frame buffer and frame handler.
|
|
const KHandle frameReadyEvent = createEvent(false);
|
|
LGYFB_init(frameReadyEvent, g_oafConfig.scaler); // 这里把GBA的输出转换成0x18200000处512x512大小的纹理
|
|
patchGbaGpuCmdList(g_oafConfig.scaler);
|
|
createTask(0x800, 3, gbaGfxHandler, (void*)frameReadyEvent);
|
|
g_frameReadyEvent = frameReadyEvent;
|
|
|
|
// Adjust gamma table and sync LgyFb start with LCD VBlank.
|
|
adjustGammaTableForGba();
|
|
GFX_waitForVBlank0();
|
|
LGY_switchMode();
|
|
}
|
|
} while(0);
|
|
}
|
|
else res = RES_OUT_OF_MEM;
|
|
|
|
free(filePath);
|
|
|
|
return res;
|
|
}
|
|
|
|
void oafUpdate(void)
|
|
{
|
|
LGY_handleOverrides();
|
|
waitForEvent(g_frameReadyEvent);
|
|
}
|
|
|
|
void oafFinish(void)
|
|
{
|
|
LGYFB_deinit();
|
|
if(g_frameReadyEvent != 0)
|
|
{
|
|
deleteEvent(g_frameReadyEvent); // gbaGfxHandler() will automatically terminate.
|
|
g_frameReadyEvent = 0;
|
|
}
|
|
LGY_deinit();
|
|
}
|