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gfx: 常量大改名、函数大改名,增加了双缓冲的一些驱动函数 其他:基本是ARM9/ARM11宏修改和BIT取值修改,bool从c风格转成c++强类型风格等。sha.c使用了memory.h进行的改动(copy32)
271 lines
7.5 KiB
C
271 lines
7.5 KiB
C
#pragma once
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/*
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* This file is part of libn3ds
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* Copyright (C) 2024 profi200
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "types.h"
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#include "rgb_conv.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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// Note: The LCDs are physically rotated 90° CCW.
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#define LCD_WIDTH_TOP (240u)
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#define LCD_HEIGHT_TOP (400u)
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#define LCD_WIDE_HEIGHT_TOP (800u) // In wide mode.
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#define LCD_WIDTH_BOT (240u)
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#define LCD_HEIGHT_BOT (320u)
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#define BGR8_2_565(r, g, b) ((((249u * (r) + 1024)>>11)<<11) | (((253u * (g) + 512)>>10)<<5) | ((249u * (b) + 1024)>>11))
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// Pixel formats.
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typedef enum
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{
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GFX_ABGR8 = 0u, // {0xAA, 0xBB, 0xGG, 0xRR} in memory from lowest to highest address.
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GFX_BGR8 = 1u, // {0xBB, 0xGG, 0xRR} in memory from lowest to highest address.
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GFX_BGR565 = 2u, // {0bGGGBBBBB, 0bRRRRRGGG} in memory from lowest to highest address.
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GFX_A1BGR5 = 3u, // {0bGGBBBBBA, 0bRRRRRGGG} in memory from lowest to highest address.
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GFX_ABGR4 = 4u // {0bBBBBAAAA, 0bRRRRGGGG} in memory from lowest to highest address.
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} GfxFmt;
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typedef enum
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{
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GFX_LCD_TOP = 0u,
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GFX_LCD_BOT = 1u
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} GfxLcd;
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typedef enum
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{
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GFX_SIDE_LEFT = 0u,
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GFX_SIDE_RIGHT = 1u
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} GfxSide;
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static inline u8 GFX_getPixelSize(const GfxFmt fmt)
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{
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if(fmt == GFX_ABGR8)
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{
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return 4;
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}
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else if(fmt == GFX_BGR8)
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{
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return 3;
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}
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return 2; // BGR565, A1BGR5, ABGR4.
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}
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#ifdef __ARM11__
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typedef enum
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{
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GFX_TOP_2D = 0u, // 240x400.
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GFX_TOP_WIDE = 1u, // 240x800.
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GFX_TOP_3D = 2u // Stereo 240x400 (left + right eye).
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} GfxTopMode;
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typedef enum
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{
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GFX_EVENT_PSC0 = 0u,
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GFX_EVENT_PSC1 = 1u,
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GFX_EVENT_PDC0 = 2u,
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GFX_EVENT_PDC1 = 3u,
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GFX_EVENT_PPF = 4u,
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GFX_EVENT_P3D = 5u
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} GfxEvent;
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// Note: Keep this synchronized with MCU backlight bits.
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typedef enum
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{
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GFX_BL_BOT = BIT(2),
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GFX_BL_TOP = BIT(4),
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GFX_BL_BOTH = GFX_BL_TOP | GFX_BL_BOT
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} GfxBl;
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/**
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* @brief Turns on the LCDs and initializes graphics.
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*
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* @param[in] fmtTop Top LCD pixel format.
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* @param[in] fmtBot Bottom LCD pixel format.
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* @param[in] topMode Top LCD mode.
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*/
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void GFX_init(const GfxFmt fmtTop, const GfxFmt fmtBot, const GfxTopMode mode);
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/**
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* @brief Equal to GFX_init(GFX_BGR8, GFX_BGR8, GFX_TOP_2D).
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*/
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static inline void GFX_initDefault(void)
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{
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GFX_init(GFX_BGR8, GFX_BGR8, GFX_TOP_2D);
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}
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/**
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* @brief Turns LCDs off and deinitializes graphics.
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*/
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void GFX_deinit(void);
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/**
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* @brief Sets the frame buffer format.
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*
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* @param[in] fmtTop The top frame buffer format.
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* @param[in] fmtBot The bottom frame buffer format.
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* @param[in] mode Top LCD mode.
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*/
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void GFX_setFormat(const GfxFmt fmtTop, const GfxFmt fmtBot, const GfxTopMode mode);
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/**
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* @brief Powers on LCD backlights.
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*
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* @param[in] mask The backlights to power on.
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*/
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void GFX_powerOnBacklight(const GfxBl mask);
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/**
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* @brief Powers off LCD backlights.
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*
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* @param[in] mask The backlights to power off.
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*/
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void GFX_powerOffBacklight(const GfxBl mask);
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/**
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* @brief Sets the LCD luminance for both LCDs.
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*
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* @param[in] lum The luminance.
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*/
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void GFX_setLcdLuminance(const u32 lum);
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/**
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* @brief Forces black output to the LCDs.
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*
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* @param[in] top Set to true for black top LCD.
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* @param[in] bot Set to true for black bottom LCD.
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*/
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void GFX_setForceBlack(const bool top, const bool bot);
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/**
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* @brief Enables or disables double buffering for a LCD.
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*
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* @param[in] lcd The lcd.
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* @param[in] dBuf Set to true to enable double buffering.
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*/
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void GFX_setDoubleBuffering(const GfxLcd lcd, const bool dBuf);
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/**
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* @brief Returns the currently inactive frame buffer for drawing.
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* Always the same buffer in single buffer mode.
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*
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* @param[in] lcd The lcd to return the buffer pointer for.
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* @param[in] side The side in 3D mode. Otherwise always use GFX_SIDE_LEFT.
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*
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* @return Returns the frame buffer pointer.
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*/
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void* GFX_getBuffer(const GfxLcd lcd, const GfxSide side);
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/**
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* @brief Flushes the CPU data cache for all current frame buffers.
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*/
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void GFX_flushBuffers(void);
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/**
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* @brief Swaps the buffers for all LCDs with double buffering enabled.
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*/
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void GFX_swapBuffers(void);
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/**
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* @brief Waits for a GPU hardware event.
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*
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* @param[in] event The event to wait for.
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* @param[in] discard Set to true to clear the event before waiting.
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*/
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void GFX_waitForEvent(const GfxEvent event);
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// Helpers
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#define GFX_waitForPSC0() GFX_waitForEvent(GFX_EVENT_PSC0)
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#define GFX_waitForPSC1() GFX_waitForEvent(GFX_EVENT_PSC1)
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#define GFX_waitForVBlank0() GFX_waitForEvent(GFX_EVENT_PDC0)
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#define GFX_waitForVBlank1() GFX_waitForEvent(GFX_EVENT_PDC1)
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#define GFX_waitForPPF() GFX_waitForEvent(GFX_EVENT_PPF)
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#define GFX_waitForP3D() GFX_waitForEvent(GFX_EVENT_P3D)
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/**
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* @brief Fill memory with a pattern via DMA. 2 fill engines.
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*
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* @param buf0a Buffer 0 pointer. Must be 8 bytes aligned. Set to NULL disable.
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* @param[in] buf0v Fill 0 pattern size flags.
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* @param[in] buf0Sz Fill 0 buffer size in bytes. Must be 8 bytes aligned.
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* @param[in] val0 Fill 0 value.
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* @param buf1a Buffer 1 pointer. Must be 8 bytes aligned. Set to NULL disable.
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* @param[in] buf1v Fill 1 pattern size flags.
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* @param[in] buf1Sz Fill 1 buffer size in bytes. Must be 8 bytes aligned.
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* @param[in] val1 Fill 1 value.
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*/
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void GX_memoryFill(u32 *buf0a, u32 buf0v, u32 buf0Sz, u32 val0, u32 *buf1a, u32 buf1v, u32 buf1Sz, u32 val1);
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/**
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* @brief Transfers a pixel buffer from A to B with optional (de)swizzling.
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*
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* @param[in] src Source pointer. Must be 8 bytes aligned.
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* @param[in] inDim Input dimensions.
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* @param dst Destination pointer. Must be 8 bytes aligned.
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* @param[in] outDim Output dimensions.
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* @param[in] flags Transfer control flags. Swizzling, flip, anti-aliasing ect.
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*/
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void GX_displayTransfer(const u32 *const src, const u32 inDim, u32 *const dst, const u32 outDim, const u32 flags);
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/**
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* @brief Raw DMA copy without conversion.
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*
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* @param[in] src Source pointer. Must be 8 bytes aligned.
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* @param[in] inDim Input dimensions.
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* @param dst Destination pointer. Must be 8 bytes aligned.
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* @param[in] outDim Output dimensions.
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* @param[in] size Total transfer size in bytes.
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*/
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void GX_textureCopy(const u32 *const src, const u32 inDim, u32 *const dst, const u32 outDim, const u32 size);
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/**
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* @brief Starts GPU command buffer execution.
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*
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* @param[in] size Buffer size in bytes. Must be 8 bytes aligned.
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* @param[in] cmdList Command list buffer pointer. Must be 8 bytes aligned.
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*/
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void GX_processCommandList(const u32 size, const u32 *const cmdList);
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/**
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* @brief Power down and prepare graphics hardware for sleep mode.
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*/
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void GFX_sleep(void);
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/**
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* @brief Wake up/initialize graphics hardware after sleep mode.
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*/
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void GFX_sleepAwake(void);
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bool GFX_setupExceptionFrameBuffer(void);
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#endif // #ifdef __ARM11__
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#ifdef __cplusplus
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} // extern "C"
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#endif |